搜索资源列表
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
opengl_shadow
- 利用opengl的API函数实现阴影绘制,显示效果比较好-use opengl API functions shadow mapping shows that the results were quite good
Comparing Shadow Mapping Techniques with Shadow Explorer
- The companion article for the "Shadow Explorer" source code.
shadowmap.rar
- 一个制作阴影图的范例,很好很强大啊,,A production example of the shadow map, a good strong ah,
ShadowMap
- OPENGL宝典上的教程源码,实现了多个3D物体绘制以及阴影,添加了相机控制,供新手学习使用-OPENGL source book on the course and achieve a number of 3D objects, as well as shadow mapping, add a camera control, for learning to use new
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
shadoweffecttext
- 用GDI+的优秀图形输出功能可以非常方便的实现文字特效,其中一个带阴影的文字便是其中一例。 许多简单的文字特效只是简单的将文字用不同的颜色与不同的位置输出一次或多次,本文所讨论的阴影效果借助GDI+的反走样能力生成透明的阴影与半阴影。 这儿所述的方法先在绘图平面上绘制一个比预期小的文字。然后放大它。 步骤: -with outstanding graphics output function can be very easy to achieve text effects,
Shadow_Mapping
- 计算机图形学 shadow Mapping-shadow Mapping
PSMs_Care_and_Feeding
- Perspective shadow Mapping techniques For Game Developers-Perspective shadow Mapping techniques For Game Developers
11.Shadow
- 9.direct3d的光影对映和环境对映。direct3d的很好的教程。-9.direct3d light and shadow on the mapping and environment mapping. direct3d a good tutorial.
ShadowMapping
- 一篇很好的关于 D3D Shadow Mapping 的文章,带源代码,并且包括使用NVIDIA HARDWARE 计算Shadow Mapping .-A very good article on D3D Shadow Mapping (includeing source).It also talk about something on Shadow Mapping calculating with NVIDIA HARDWARE
ShadowMappingPCf
- 利用GLSL和OPENGL编写的阴影程序,此程序利用了PCF算法,使得阴影走样得到很好的解决-Prepared using GLSL and OPENGL shadow program, this program uses PCF algorithm, making the shadow aliasing been solved
20100905tuxing
- 本书从图形学最基础的光栅扫描、区域填充、画直线和圆弧等算法讲起,详细介绍了线裁剪和面裁剪、凸区域裁剪和凹区域裁剪的异同,景物空间消隐算法和图像空间消隐算法的差别,具体讲述了二叉空间剖分(BSP)、八叉树等图形学中常用的数据结构。新版本增加了图形用户界面、椭圆、图像压缩和线条反走样算法等,还增加了Liang-Barsky裁剪算法和Nicholl-Lee-Nicholl裁剪算法。新版本大大扩充了可见面光线跟踪算法。在绘制这一章中新增了基于物理的光照明模型,透明效果,阴影生成,纹理映射,以及锥光束、平
vsmShadow
- Demonstrate Variance Shadow Mapping technique
ShadowMappingwithTodayOpenGLHardware
- Shadow Mapping with Today’s OpenGL Hardware. 使用现今的opengl硬件实现阴影贴图。 01年的资料,有点老。但是学习原理还是不错的。-Shadow Mapping with Today’s OpenGL Hardware CEDEC 2001 Tokyo, Japan Shadow Mapping with Today’s OpenGL Hardware CEDEC 2001 Tokyo, Japan
Real-TimePerspectiveOptimalShadowMaps
- 实时阴影优化。还是关于shadow mapping的。这种方式容易实现,但是需要优化-Shadow mapping is perhaps the most pervasive method for creating convincing shadows in computer graphics. However, because it is an image-space algorithm it must contend with aliasing issues caused by
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.
Multi-shadows-mapping
- Shadow volume with source for D3D9
Shadow-Mapping-Tutorial-
- Code subject: openGL shadow mapping example
Shadow-Mapping
- vc 6.0环境下实现的阴影贴图算法,可以实现阴影效果的实时绘制。-shadow maps algorithm vc 6.0 environment to achieve, you can achieve real-time rendering shadow effect.